package com.haiyou.common.constants.game;

public class GodWareConstants {
	/**初始阶级:0*/
	public static short DEFAULT_STAGE = 0;
	/**初始等级:0*/
	public static short DEFAULT_LEVEL = 0;
	
	public static int ACTIVE_TYPE = 1;
	
	public static int PASSIVE_TYPE = 2;
	
	
	
	/**
	 * 类型*/
	public interface Type{
		/**增加每周的侠客免费重生次数n次*/
		int TYPE101 = 101;
		/**论剑峰挑战奖励提升n%*/
		int TYPE201 = 201;
		/**试炼之地识破奖励提升n%*/
		int TYPE301 = 301;
		/**主角修炼速度（境界吸收率）提升n%*/
		int TYPE401 = 401;
		/**轩辕台的奖励提升n%*/
		int TYPE501 = 501;
		/**问鼎三境每日胜场奖励提升n%*/
		int TYPE601 = 601;
		/**X品质侠客分解的奖励提升n%*/
		int TYPE701 = 701;
		/**上阵X阵营侠客基础属性+n%*/
		int TYPE801 = 801;
		/**上阵的X职业侠客属性 +n%*/
		int TYPE901 = 901;
		/**神器效果技能*/
		int TYPE1001 = 1001;
	}
	
}
